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  1. Commander Nexus
  2. Archetypes
  3. Blink/Flicker
Blink/Flicker artwork

Blink/Flicker

Blink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a , and it can also rescue a creature from a spell aimed at it.

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An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

Your creatures do something when they : draw a card, destroy a , make a . You then them, removing them from the game for a moment and bringing them straight back, so each one enters again and does it again. A few cards that flicker every turn turn every creature into a repeating effect.

How it wins

Slowly and steadily, by getting more out of every creature than its cost suggests. The also protects your creatures: a spell aimed at one fizzles when the creature leaves and comes back as a new object.

What beats it

Cards that stop abilities from triggering take the whole deck away. A while your is not ready costs you the creatures and the value, and a deck that wins fast does not give you the time you need.

If this is your first deck

A good second deck. The idea is simple, but timing matters: you in answer to what other players do, often on their turn, and that takes a little practice.

Commanders to Start With

The most played commanders where Blink/Flicker is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

FlickerBriefly exiling a permanent and returning it to the battlefield straight away. It re-triggers anything that happens when the permanent enters, and can rescue it from removal.Open the full glossaryTokenA permanent that is not a card. Tokens are made by other cards' effects, and a token that leaves the battlefield stops existing. Creature tokens, Treasures and Clues are all tokens.Secure the WastesOpen the full glossaryEnter the BattlefieldThe moment a permanent arrives on the battlefield. Many cards have an ability that triggers right then, often written "when this enters". Players shorten it to "ETB".Open the full glossaryPermanentAny card that stays on the battlefield once it resolves: creatures, artifacts, enchantments, lands, planeswalkers and battles. Instants and sorceries are not permanents; they resolve and go to the graveyard.Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossaryEngineA combination of cards that generate continuous, repeatable value over time.Open the full glossary