- Commander Nexus
- Themes
Themes
A theme is what a deck is built around — a creature type, a card type, or an idea the cards share.
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Advisors
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Allies
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Angels
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Archers
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Archons
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Artifact Creatures
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Artificers
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Assassins
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Avatars
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Backgrounds Matter
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Barbarians
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Bards
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Bears
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Beholders
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Birds
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Blood Tokens
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Boars
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Cats
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Citizens / Peasants
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Clerics
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Clues Matter
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Commander / Lieutenants Matter
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Constructs / Golems
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Curses Matter
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Daybound / Nightbound
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Defender / Walls
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Demons
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Dinosaurs
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Djinn / Efreet
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Doctors
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Dogs
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Dragons
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Druids
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Dryads
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Dungeons / Initiative
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Dwarves
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Eldrazi
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Elementals
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Elephants
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Elk
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Elves
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Equipment / Hammer Time
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Faeries
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Fish
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Food Tokens
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Foxes
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Frogs
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Fungus / Saprolings
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Furniture
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Gates Matter
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Giants
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Gnomes
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Goblins
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Gods / Devotion
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Gorgons
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Heroes
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Homunculi
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Horrors
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Horses
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Hydras
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Illusion
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Incarnations
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Insects
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Kindred / Tribal Adaptive
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Knights
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Legends Matter
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Library Manipulation
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Life Pay Engine
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Lizards
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Map Tokens
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Merfolk
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Minotaurs
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Monks
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Moonfolk
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Myr
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Necron / Artifact Graveyard
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Nephilim
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Nightmares
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Ninjas
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Nobles
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Ogres / Orcs
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Party Mechanic
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Phasing / Teferi Theme
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Phelddagrif
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Phoenixes
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Phyrexians
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Pirates
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Plants / Treefolk
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Powerstones
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Rad Counters / Fallout
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Rats
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Rebels
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Rhinos
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Rogues
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Role Tokens
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Samurai
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Scorpions
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Scouts
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Sea Monsters
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Shaman
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Shapeshifters / Changelings
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Shrines / Hondens
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Sirens
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Skeletons
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Slivers
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Snakes
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Snow-Covered Permanents
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Soldiers
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Specters
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Sphinxes
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Spiders
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Spirits
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Squirrels
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Tap / Untap Loops
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The Ring Tempts You
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Time Lords
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Trolls
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Tutors / Toolbox
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Unicorns
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Vampires
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Vehicles
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Villains
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Warlocks
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Warriors
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Weirds
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Witches
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Wizards
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Wolves / Werewolves
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Wurms
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Zombies
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Zubera