- Commander Nexus
- Banned list
Commander Banned List
A banned card is one you are not allowed to put in a Commander deck, in any of the
hundred slots, including as your commander. Every other card ever printed is legal.
83 cards are on this list today. Commander Nexus flags a banned card the moment
it lands in one of your decks. We tell you, we do not stop you.
The list is Wizards of the Coast's, not ours, and it changes. We mirror what Scryfall
records. We do not republish the reasoning behind any single ban here; what is printed
beside each card is what the card itself does.
Banned in Commander (58)
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Amulet of Quoz
Artifact
Remove this card from your deck before playing if you're not playing for ante.
{T}, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
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Ancestral Recall
Instant
Target player draws three cards.
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Balance

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Black Lotus
Artifact
{T}, Sacrifice this artifact: Add three mana of any one color.
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Bronze Tablet
Artifact
Remove this card from your deck before playing if you're not playing for ante.
This artifact enters tapped.
{4}, {T}: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
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Channel

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
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Chaos Orb
Artifact
{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
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Cleanse


Sorcery
Destroy all black creatures.
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Contract from Below
Sorcery
Remove this card from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
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Crusade

Enchantment
White creatures get +1/+1.
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Darkpact


Sorcery
Remove this card from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
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Demonic Attorney


Sorcery
Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
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Dockside Extortionist

Creature — Goblin Pirate
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
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Emrakul, the Aeons Torn
Legendary Creature — Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Erayo, Soratami Ascendant // Erayo's Essence

Legendary Creature — Moonfolk Monk // Legendary Enchantment
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
//
Whenever an opponent casts their first spell each turn, counter that spell.
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Falling Star

Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Fastbond
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
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Flash

Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.
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Golos, Tireless Pilgrim
Legendary Artifact Creature — Scout
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
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Hullbreacher

Creature — Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
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Imprison
Enchantment — Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
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Invoke Prejudice



Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
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Iona, Shield of Emeria



Legendary Creature — Angel
Flying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
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Jeweled Bird
Artifact
Remove this card from your deck before playing if you're not playing for ante.
{T}: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Jeweled Lotus
Artifact
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
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Jihad


Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
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Karakas
Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
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Leovold, Emissary of Trest


Legendary Creature — Elf Advisor
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Library of Alexandria
Land
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
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Limited Resources
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
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Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
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Mox Emerald
Artifact
{T}: Add {G}.
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Mox Jet
Artifact
{T}: Add {B}.
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Mox Pearl
Artifact
{T}: Add {W}.
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Mox Ruby
Artifact
{T}: Add {R}.
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Mox Sapphire
Artifact
{T}: Add {U}.
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Nadu, Winged Wisdom


Legendary Creature — Bird Wizard
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
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Paradox Engine
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
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Pradesh Gypsies

Creature — Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
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Primeval Titan


Creature — Giant
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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Prophet of Kruphix


Creature — Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
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Rebirth



Sorcery
Remove this card from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Recurring Nightmare

Enchantment
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Rofellos, Llanowar Emissary

Legendary Creature — Elf Druid
{T}: Add {G} for each Forest you control.
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Shahrazad

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
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Stone-Throwing Devils
Creature — Devil
First strike
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Sundering Titan
Artifact Creature — Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sylvan Primordial


Creature — Avatar
Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. Search your library for up to X Forest cards, where X is the number of permanents destroyed this way, put those cards onto the battlefield tapped, then shuffle.
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Tempest Efreet



Creature — Efreet
Remove this card from your deck before playing if you're not playing for ante.
{T}, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
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Time Vault
Artifact
This artifact enters tapped.
This artifact doesn't untap during your untap step.
If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact.
{T}: Take an extra turn after this one.
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Time Walk

Sorcery
Take an extra turn after this one.
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Timmerian Fiends


Creature — Horror
Remove this card from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Tinker

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
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Trade Secrets


Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
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Upheaval


Sorcery
Return all permanents to their owners' hands.
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Yawgmoth's Bargain


Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
Conspiracies (25)
These are not really bans. A Conspiracy is a card from the Conspiracy draft sets
that you reveal from outside the game; it was never legal in any deck you build in
advance, Commander included. They appear on the list so that nothing is missing from it.
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Adriana's Valor
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Advantageous Proclamation
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
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Assemble the Rank and Vile
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
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Backup Plan
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
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Brago's Favor
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost {1} less to cast.
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Double Stroke
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
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Echoing Boon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
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Emissary's Ploy
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
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Hired Heist
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
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Hold the Perimeter
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
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Hymn of the Wilds
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
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Immediate Action
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.
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Incendiary Dissent
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
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Iterative Analysis
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
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Muzzio's Preparations
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
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Natural Unity
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
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Power Play
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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Secret Summoning
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
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Secrets of Paradise
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{T}: Add one mana of any color."
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Sentinel Dispatch
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
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Sovereign's Realm
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
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Summoner's Bond
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
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Unexpected Potential
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
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Weight Advantage
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
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Worldknit
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."