- Commander Nexus
- Brackets
Commander Brackets
Brackets are how Commander players agree on how hard their decks try to win before a game starts. Bracket 1 is the most relaxed, Bracket 5 the most competitive. Commander Nexus reads every deck and says which bracket it plays like.
Bracket 1: Exhibition
Your ultra-casual commander deck designed for slower, relaxed environments.
- No Mass Land Denial
- No Extra Turns
- No Recurring Extra Turns
- No Game Changers
- No Late-game 2-card Infinite Combos
- No Early-game 2-card Infinite Combos
- Up to one Tutor
Bracket 2: Core
The average, current, preconstructed deck with no changes.
- No Mass Land Denial
- No Recurring Extra Turns
- No Game Changers
- No Late-game 2-card Infinite Combos
- No Early-game 2-card Infinite Combos
- Any number of Extra Turns
- Up to 3 Tutors
Bracket 3: Upgraded
Beyond the strength of an average precon deck. Highly tuned efficiency with frequent multi-spell turns and strong win conditions.
- No Mass Land Denial
- No Recurring Extra Turns
- No Early-game 2-card Infinite Combos
- Any number of Extra Turns
- Up to 3 Game Changers
- Any number of Late-game 2-card Infinite Combos
- Any number of Tutors
Bracket 4: Optimized
High power commander. It's time to go wild!
- No restrictions (other than the banned list)
Bracket 5: cEDH
Decks typically used in competitions. High power with a very competitive and metagame focused mindset.
- No restrictions (other than the banned list)