- Commander Nexus
- Archetypes
Archetypes
An archetype is a whole game plan — the way a deck tries to win. Pick one and the cards you need follow from it.
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+1/+1 Counters
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Aggro
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Aristocrats
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Artifacts
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Aura/Enchantress
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Big Mana
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Blink/Flicker
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Bounce
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Burn
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Cascade/Free Cast
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Chaos
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Clones
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Combo
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Control
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Dungeon/Initiative
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Energy
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Enrage
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Equipment
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Extra Combats
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Extra Turns
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Graveyard/Self-Mill
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Group Hug
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Group Slug
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Hatebears
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Infect/Toxic
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Landfall
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Legends Matter
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Lifegain
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Madness/Discard
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Midrange
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Mill
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Morph
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Pillowfort
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Pingers
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Politics
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Reanimator
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Sacrifice
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Spellslinger
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Stax
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Superfriends
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Theft
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Tokens
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Toolbox
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Treasures
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Typal/Kindred
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Vehicles
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Voltron
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Wheels