Chaos
decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.
- KindArchetype
- Cards476
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You play cards that make the game random: coin flips, dice rolls, swapping between players, spells off the top of random decks. Every turn, something happens that nobody planned for, you included.
How it wins
Sometimes, by luck, and that is the point. The deck is built for stories and laughter, not a steady path to victory, though a well-timed random effect can swing a game your way.
What beats it
A fast, focused deck that wins before the chaos gets going. Nothing in particular shuts a deck down, because it has no one plan to stop.
If this is your first deck
Not a first deck. You need to know the rules well enough to work out what each random effect just did, and the games run long.
Commanders to Start With
The most played commanders where Chaos is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.