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  1. Commander Nexus
  2. Archetypes
  3. Clones
Clones artwork

Clones

Clone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.

  • KindArchetype
  • Cards396

An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

You play cards that enter as a copy of a creature already on the battlefield, whoever owns it. Your best creature is always the best creature on the table, and if a copied creature has an enter-the-battlefield ability, the copy gets it too.

How it wins

With the strongest creature the table has shown you, and often with two or three of it. Copying a creature that makes or draws cards every turn pulls you ahead fast.

What beats it

A table with nothing worth copying. Decks with few creatures, or creatures that are weak on their own, leave your clones with poor . kills a copy just like the original.

If this is your first deck

A second deck. It is simple to play, but you need to know which of the creatures on the table is really the one to copy, and that takes a few games.

Commanders to Start With

The most played commanders where Clones is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

TokenA permanent that is not a card. Tokens are made by other cards' effects, and a token that leaves the battlefield stops existing. Creature tokens, Treasures and Clues are all tokens.Secure the WastesOpen the full glossaryRemovalSpells or abilities that destroy, exile, or bounce your opponents' cards.Open the full glossaryTargetA spell or ability that says “target” chooses what it affects when it is cast or activated. Anything with hexproof or protection from it cannot be chosen this way.Open the full glossary