- Commander Nexus
- Archetypes
- Landfall
Landfall
decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.
- KindArchetype
- Cards345
An archetype is a whole game plan: the way a deck tries to win.
How it plays
Playing a land is something you do every turn anyway, so you play cards that reward you each time one enters the battlefield: a made, a creature grown, a card drawn. Then you find ways to play extra lands each turn, or return lands to your hand and play them again.
How it wins
By doing the thing everyone does, more often. Three lands a turn with four cards on the table makes a big creature, a and a drawn card every turn, and the mana to use them all.
What beats it
Removing the creatures that reward you leaves you with a lot of lands and nothing to do with them. Cards that stop extra land plays, or destroy lands, hit this deck hardest.
If this is your first deck
A good first deck. Lands are the easiest cards to understand, and the deck plays out in a straight line.
Commanders to Start With
The most played commanders where Landfall is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryTokenA permanent that is not a card. Tokens are made by other cards' effects, and a token that leaves the battlefield stops existing. Creature tokens, Treasures and Clues are all tokens.
Open the full glossary