- Commander Nexus
- Archetypes
- Madness/Discard
Madness/Discard
decks throw away their own cards on purpose and play cards that reward each discard. Cards with can even be for a different, usually cheaper, cost at the moment you discard them.
- KindArchetype
- Cards1,363
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You your own cards on purpose and play cards that reward each discard: a creature that grows, a card drawn, a bit of damage. Cards with can be for a cheaper cost at the moment you discard them, so a discard becomes a way to cast spells.
How it wins
With creatures that grow for every card discarded, and with the extra spells lets you . The deck does a lot each turn for very little mana.
What beats it
Cards that your , because many of your discarded cards are meant to come back. A takes the creatures the made big.
If this is your first deck
A second deck. Throwing away your own cards feels strange at first, and you have to know which cards want to be discarded and which do not.
Commanders to Start With
The most played commanders where Madness/Discard is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryCastTo cast a spell is to put it on the stack and pay its cost, usually from your hand. Playing a land is not casting, and a copy of a spell is not cast either.Open the full glossaryOutletA card that lets you do one particular thing whenever you want, as often as you can pay for it. A sacrifice outlet lets you sacrifice permanents; a discard outlet lets you discard cards from your hand.Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossaryExileRemoves a card from the game entirely rather than putting it in the graveyard. Exiled cards are much harder to get back, which is why exile is the strongest answer to recursion.Open the full glossaryGraveyardThe discard pile. Cards that are destroyed, discarded or used up go here. In Commander plenty of cards bring them back, which is why graveyards are a resource rather than a bin.Open the full glossary