- Commander Nexus
- Archetypes
- Reanimator
Reanimator
decks put big creatures into their own early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to it.
- KindArchetype
- Cards814
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You put huge creatures into your on purpose, by discarding them or milling your own deck, then a cheap spell that returns one to the battlefield. A creature that costs eight mana is on the table on turn three.
How it wins
By having the biggest thing on the table far earlier than anyone else, and by doing it again when it dies. Many of the creatures you bring back win on their own if they attack twice.
What beats it
. A card that removes your from the game, or exiles your creature instead of destroying it, takes away the whole plan. Opponents who kill the creature before it attacks force you to find another spell.
If this is your first deck
A good second deck. Putting your own cards into the feels wrong until you have seen it work. Learn what the graveyard is in your first deck, then build this.
Commanders to Start With
The most played commanders where Reanimator is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
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