- Commander Nexus
- Archetypes
- Toolbox
Toolbox
decks carry one perfect answer for each kind of problem, plus plenty of cards that search the deck for whichever one they need. A card that searches your deck for another card is called a .
- KindArchetype
- Cards290
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You carry one perfect answer for each kind of problem, and lots of , cards that search your deck for whichever answer you need right now. One card against artifacts, one against a big creature, one against a , each found when it matters.
How it wins
By always having the right card. A deck is rarely the fastest at the table, but it is never stuck, and the same find a win when the time is right.
What beats it
Cards that stop players from searching their decks, which turn your into blank cards. Decks that present three at once, when you can only answer one.
If this is your first deck
Not a first deck. You have to know what every card in your deck does and which one each situation calls for, and searching a hundred-card deck takes time.
Commanders to Start With
The most played commanders where Toolbox is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryThreatA card or permanent someone has to deal with or it will win or wreck the game, like a huge attacker. A spell that deals with one is called an answer.Open the full glossary