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Absolute Virtue

Absolute Virtue

Legendary Creature — Avatar Warrior

Absolute Virtue wants a deck that wins on the spot by putting a few key cards together. It also works in a deck built around Avatars or Warriors.

  • Mana cost6 genericwhiteblue
  • White, Blue ()
  • Power / toughness8 / 8
  • RarityMythic

This spell can't be countered.

Flying

You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)

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Archetypes

Cards That Fit Absolute Virtue

Picked for what they do in Absolute Virtue's deck. When two cards do the same job, the one with the lower comes first. All of them fit Absolute Virtue's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Absolute Virtue does6

The 6 Cards

Rulings for Absolute Virtue

explain how Absolute Virtue works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

Protection from a player means that you have protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Absolute Virtue, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.ComboCombo decks hunt for a few specific cards that win the game on the spot once they are all together. Many repeat an action over and over without end, which players call an infinite combo; the rest of the deck searches for the pieces and protects them.Open the Combo pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageUncounterableThis card cannot be countered. Countering a spell stops it from resolving and puts it straight into the graveyard, so a spell that cannot be countered is going to happen no matter what an opponent is holding. This tag is about the card itself. A card that grants that protection to your OTHER spells is tagged Counter Protection instead. Allosaurus Shepherd, CounterfluxOpen the Uncounterable page