- Commander Nexus
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- Akawalli, the Seething Tower
Command zone
Akawalli, the Seething Tower
Legendary Creature — Fungus
Akawalli wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Fungus / Saprolings.
- Mana cost
- Black, Green ()
- Power / toughness3 / 3
- RarityUncommon
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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- Archetypes
- Themes
Cards That Fit Akawalli, the Seething Tower
Picked for what they do in Akawalli's deck. When two cards do the same job, the one with the lower comes first. All of them fit Akawalli's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Akawalli, the Seething Tower does6
Rulings for Akawalli, the Seething Tower
explain how Akawalli works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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