- Commander Nexus
- Commanders
- Alhammarret, High Arbiter
Command zone
Alhammarret, High Arbiter
Legendary Creature — Sphinx
Alhammarret wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Sphinxes.
- Mana cost
- Blue ()
- Power / toughness5 / 5
- RarityRare
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Cards That Fit Alhammarret, High Arbiter
Picked for what they do in Alhammarret's deck. When two cards do the same job, the one with the lower comes first. All of them fit Alhammarret's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Alhammarret, High Arbiter does6
Rulings for Alhammarret, High Arbiter
explain how Alhammarret works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
You choose one card name, not one name per opponent.
Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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