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Alhammarret, High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx

Alhammarret wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Sphinxes.

  • Mana cost5 genericblueblue
  • Blue ()
  • Power / toughness5 / 5
  • RarityRare

Flying

As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

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Archetypes
Themes

Cards That Fit Alhammarret, High Arbiter

Picked for what they do in Alhammarret's deck. When two cards do the same job, the one with the lower comes first. All of them fit Alhammarret's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Alhammarret, High Arbiter does6

The 6 Cards

Rulings for Alhammarret, High Arbiter

explain how Alhammarret works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Jun 2015

Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.

Wizards of the Coast 22 Jun 2015

Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

Wizards of the Coast 22 Jun 2015

If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.

Wizards of the Coast 22 Jun 2015

You choose one card name, not one name per opponent.

Wizards of the Coast 22 Jun 2015

Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Alhammarret, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page