- Commander Nexus
- Commanders
- Balin, Loremaster
Command zone
Balin, Loremaster
Legendary Creature — Dwarf Bard
Balin wants a deck that deals damage straight to its opponents. It also suits a deck that hurts every player at once and outlasts the pain.
- Mana cost
- Red ()
- Power / toughness4 / 4
- RarityRare
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
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- Archetypes
Cards That Fit Balin, Loremaster
Picked for what they do in Balin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Balin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Balin, Loremaster
explain how Balin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
A single permanent can only count once toward the three legendary, Saga, and/or artifact permanents needed to get an enduring story, even if it has more than one of those qualities. If you control one permanent that is a legendary artifact and a second permanent that is a Saga, you will only have two of the three permanents required to get an enduring story.
If you control three legendary, Saga, and/or artifact permanents but don't control a permanent with storied, you don't get an enduring story. For example, if you controlled three artifacts, lost control of two, then cast Thorin Oakenshield, you won't have an enduring story.
If your third legendary, Saga, or artifact permanent enters the battlefield and then one of those permanents leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get an enduring story before it leaves the battlefield.
Once you have an enduring story, you have it for the rest of the game, even if you lose control of some or all of your storied permanents. The enduring story designation is on the player and can't be removed by any effect.
Storied isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your third legendary, Saga, and/or artifact permanent, but they can't respond to you getting an enduring story once you control that third permanent.
The decision to discard your hand is made during the resolution of the ability, so there is no opportunity for an opponent to respond between choosing to discard your hand and drawing cards.
You may choose to discard your hand even if your hand contains zero cards.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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