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Command zone

Blue, Loyal Raptor

Blue, Loyal Raptor

Legendary Creature — Dinosaur

Blue wants a deck that is built around one creature type, like Elves or Dragons. It comes with a built-in partner, Owen Grady, Raptor Trainer, and the two can lead one deck together.

  • Mana cost2 genericgreenblue
  • Blue, Green ()
  • Power / toughness5 / 4
  • RarityRare

Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.)

For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.

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Archetypes
Themes

Cards That Fit Blue, Loyal Raptor

Picked for what they do in Blue's deck. When two cards do the same job, the one with the lower comes first. All of them fit Blue's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Blue, Loyal Raptor

explain how Blue works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2023

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

Wizards of the Coast 10 Nov 2023

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 10 Nov 2023

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 10 Nov 2023

If Blue, Loyal Raptor enters the battlefield with one or more kinds of counters on it at the same time as other Dinosaurs you control, those other Dinosaurs won't get additional counters from Blue, Loyal Raptor's last ability.

Wizards of the Coast 10 Nov 2023

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Blue, Loyal Raptor and Owen Grady, Raptor Trainer are your commanders, your deck may contain cards with green, blue, and/or red in their color identity, but not white or black.

Wizards of the Coast 10 Nov 2023

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

Wizards of the Coast 10 Nov 2023

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

Wizards of the Coast 10 Nov 2023

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

Wizards of the Coast 10 Nov 2023

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

Wizards of the Coast 10 Nov 2023

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Blue, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageDinosaursDinosaurs are mostly green, red and white creatures, often big, and some have enrage: they do something whenever they are dealt damage.Open the Dinosaurs page