Bolg wants a deck that answers everything its opponents play, then wins late. It also suits a deck that is built around one creature type, like Elves or Dragons.
Mana cost
Black, Red ()
Power / toughness6 / 6
RarityMythic
Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Picked for what they do in Bolg's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bolg's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageMini SweeperDeals a set amount of damage, or gives a set -X/-X, to every creature, and that amount is under 7. It clears out tokens and small creatures but leaves big ones standing, so it is not counted as a board wipe. Pyroclasm Anger of the Gods LanguishOpen the Mini Sweeper page-X/-X RemovalRemoves a creature by giving it -X/-X, which lowers its toughness. A creature with 0 or less toughness goes to the graveyard. Like damage, it can miss a big creature: -3/-3 kills a 3/3 but not a 30/30. Unlike damage, it also kills a creature that can't be destroyed (indestructible), because the game's rules put a creature with 0 toughness into the graveyard without destroying it. Dismember Grasp of DarknessOpen the -X/-X Removal pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageGoblinsGoblins are almost all red: small, cheap and plentiful, and many make more Goblins or are sacrificed for a quick effect.Open the Goblins pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page
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