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Bria, Riptide Rogue

Bria, Riptide Rogue

Legendary Creature — Otter Rogue

Bria wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Otters or Rogues.

  • Mana cost2 genericbluered
  • Blue, Red ()
  • Power / toughness3 / 3
  • RarityMythic

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)

Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

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Archetypes
Themes

Cards That Fit Bria, Riptide Rogue

Picked for what they do in Bria's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bria's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Bria, Riptide Rogue does6

The 6 Cards

Rulings for Bria, Riptide Rogue

explain how Bria works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 26 Jul 2024

Bria’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 26 Jul 2024

Once a prowess ability triggers, causing the creature to lose prowess by removing Bria from the battlefield won’t affect that ability. The creature will still get +1/+1 until end of turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Bria, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page