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Carth the Lion

Carth the Lion

Legendary Creature — Human Warrior

Carth the Lion wants a deck that plays lots of planeswalkers and keeps them safe. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana cost2 genericblackgreen
  • Black, Green ()
  • Power / toughness3 / 5
  • RarityRare

Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.

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Cards That Fit Carth the Lion

Picked for what they do in Carth the Lion's deck. When two cards do the same job, the one with the lower comes first. All of them fit Carth the Lion's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Carth the Lion

explain how Carth the Lion works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 18 Jun 2021

If a planeswalker's loyalty ability normally has a cost of [+1], Carth's ability makes it cost [+2] instead. A cost of [0] would become [+1], and a cost of [-6] would become [-5].

Wizards of the Coast 18 Jun 2021

If an effect replaces the number of counters that would be placed on a planeswalker, such as that of Vorinclex, Monstrous Raider, that replacement happens only once, at the time payment is made.

Wizards of the Coast 18 Jun 2021

If you somehow manage to control two Carths (perhaps because of Spark Double), the cost-changing effect is cumulative. In total, loyalty abilities will cost an additional [+2] to activate.

Wizards of the Coast 18 Jun 2021

The total cost of a planeswalker's loyalty ability is calculated before any counters are added or removed. If a loyalty ability normally costs [-3] to activate, you do not remove three counters from it and then put one counter on it. You remove two counters at one time when you pay the cost.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Carth the Lion, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.SuperfriendsSuperfriends decks play lots of planeswalkers and protect them so they can use their abilities turn after turn. A planeswalker stays in play and uses one ability each turn by adding or removing loyalty counters; opponents can attack it to knock those counters off.Open the Superfriends pagePlaneswalker PayoffRewards you for having planeswalkers. A planeswalker is an ally that stays in play and uses one ability each turn by adding or removing loyalty counters. These cards protect your planeswalkers, give them extra loyalty, or let you use their abilities more often.Open the Planeswalker Payoff pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page