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Casey Jones, Asphalt Hooligan

Casey Jones, Asphalt Hooligan

Legendary Creature — Human Berserker

Casey Jones wants a deck that deals damage straight to its opponents. It also works in a deck built around Berserkers or Humans.

  • Mana cost2 genericred
  • Red ()
  • Power / toughness2 / 2
  • RarityRare

Double strike (This creature deals both first-strike and regular combat damage.)

4 generic: Double Casey Jones's power until end of turn. Any player may activate this ability.

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Archetypes
Themes
  • Berserkers
  • Humans

Cards That Fit Casey Jones, Asphalt Hooligan

Picked for what they do in Casey Jones's deck. When two cards do the same job, the one with the lower comes first. All of them fit Casey Jones's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Casey Jones, Asphalt Hooligan does6

The 6 Cards

Rulings for Casey Jones, Asphalt Hooligan

explain how Casey Jones works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

To double Casey Jones's power, he gets +X/+0, where X is his power when his last ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Casey Jones, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage DoublerIncreases damage that is already being dealt, usually doubling it. It turns an attack that was survivable into one that is not. Twinflame TyrantOpen the Damage Doubler pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page