- Commander Nexus
- Commanders
- Doc Aurlock, Grizzled Genius
Command zone
Doc Aurlock, Grizzled Genius
Legendary Creature — Bear Druid
Doc Aurlock wants a deck that hurts every player at once and outlasts the pain. It also works in a deck built around Bears or Druids.
- Mana cost
- Blue, Green ()
- Power / toughness2 / 3
- RarityUncommon
Spells you cast from your graveyard or from exile cost less to cast.
Plotting cards from your hand costs less.
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- Archetypes
Cards That Fit Doc Aurlock, Grizzled Genius
Picked for what they do in Doc Aurlock's deck. When two cards do the same job, the one with the lower comes first. All of them fit Doc Aurlock's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
The 6 Cards
Does what Doc Aurlock, Grizzled Genius does6
Rulings for Doc Aurlock, Grizzled Genius
explain how Doc Aurlock works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Doc Aurlock’s abilities can’t reduce the amount of colored mana you pay for a spell or ability. It reduces only the generic mana component of that spell or ability’s cost.
Doc Aurlock’s abilities don’t change the mana cost or mana value of any spell. They change only the total cost you pay to cast spells or plot cards from the appropriate zones.
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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