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Doctor Strange, Master of Magic

Doctor Strange, Master of Magic

Legendary Creature — Human Sorcerer Hero

Doctor Strange wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Heroes, Humans or Sorcerers.

  • Mana cost2 genericwhiteblue
  • White, Blue ()
  • Power / toughness2 / 3
  • RarityRare

Flying, vigilance, prowess

tap: Draw a card. Activate only if you've cast a noncreature spell this turn.

Build a deck with Doctor Strange Find it in the app

Archetypes
Themes

Cards That Fit Doctor Strange, Master of Magic

Picked for what they do in Doctor Strange's deck. When two cards do the same job, the one with the lower comes first. All of them fit Doctor Strange's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Doctor Strange, Master of Magic does6

The 6 Cards

Similar Commanders

Commanders that share the most with Doctor Strange, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page