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Drivnod, Carnage Dominus

Drivnod, Carnage Dominus

Legendary Creature — Phyrexian Horror

Drivnod wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Horrors or Phyrexians.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness8 / 3
  • RarityMythic

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

black or 2 lifeblack or 2 life, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. (black or 2 life can be paid with either black or 2 life.)

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Archetypes

Cards That Fit Drivnod, Carnage Dominus

Picked for what they do in Drivnod's deck. When two cards do the same job, the one with the lower comes first. All of them fit Drivnod's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Drivnod, Carnage Dominus does6

The 6 Cards

Rulings for Drivnod, Carnage Dominus

explain how Drivnod works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Feb 2023

An ability that triggers on an event that causes a creature to die doesn't trigger twice. For example, an ability that triggers "whenever you sacrifice a creature" triggers only once.

Wizards of the Coast 4 Feb 2023

An ability that triggers when a creature "leaves the battlefield" will trigger twice if that creature leaves the battlefield by dying.

Wizards of the Coast 4 Feb 2023

Drivnod affects a creature's own "when this creature dies" triggered abilities as well as other triggered abilities that trigger when that creature dies. Such triggered abilities start with "when" or "whenever."

Wizards of the Coast 4 Feb 2023

Drivnod's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to pay a cost for that triggered ability, are also made separately.

Wizards of the Coast 4 Feb 2023

If a creature dying at the same time as Drivnod (including Drivnod itself dying) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Wizards of the Coast 4 Feb 2023

If a creature dying at the same time that another permanent you control leaves the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.

Wizards of the Coast 4 Feb 2023

If you somehow control two Drivnods, a creature dying causes abilities to trigger three times, not four. A third Drivnod causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. This also means that if you control Drivnod and cast a second one, an ability that triggers when it dies due to the "legend rule" triggers three times.

Wizards of the Coast 4 Feb 2023

Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a land that has become a creature dies, an ability that triggers when it dies triggers twice.

Wizards of the Coast 4 Feb 2023

The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" would trigger twice if an artifact creature dies while Drivnod, Carnage Dominus is on the battlefield.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Drivnod, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageTrigger DoublerMakes your triggers fire an extra time. One trigger becomes two, which is where a lot of long chains start. Panharmonicon, Roaming ThroneOpen the Trigger Doubler page