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Ertai Resurrected

Ertai Resurrected

Legendary Creature — Phyrexian Human Wizard

Ertai Resurrected wants a deck that plays sturdy creatures that also deal with opponents' cards. It also suits a deck that answers everything its opponents play, then wins late.

  • Mana cost2 genericblueblack
  • Blue, Black ()
  • Power / toughness3 / 2
  • RarityRare

Flash

When Ertai Resurrected enters, choose up to one —

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.

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Archetypes
Themes

Cards That Fit Ertai Resurrected

Picked for what they do in Ertai Resurrected's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ertai Resurrected's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ertai Resurrected

explain how Ertai Resurrected works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.

Wizards of the Coast 9 Sep 2022

Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.

Wizards of the Coast 9 Sep 2022

If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.

Wizards of the Coast 9 Sep 2022

Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ertai Resurrected, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.MidrangeMidrange decks play solid creatures that also deal with opponents' cards, attacking when it is safe and defending when it is not. They sit in the middle: slower than an all-out attacking deck, sturdier than a deck built to answer everything.Open the Midrange pageCounterspell - HardCancels a spell outright, with no way for its caster to pay to save it. The most reliable kind of counterspell. CounterspellOpen the Counterspell - Hard pageValue CreatureA creature that does two jobs: it deals with an opponent's card when it arrives, then stays as a real attacker. Its enter the battlefield ability destroys, damages, counters or bounces something, and it has 3 or more power or an ability like flying that makes it hard to block. Answering your opponent and pressuring them with the same card is what a Midrange deck is built on. Shriekmaw, Meteor GolemOpen the Value Creature pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageCounterspellCancels a spell or ability while it is waiting on the stack, so it never takes effect. The countered spell goes to its owner's graveyard without doing anything. CounterspellOpen the Counterspell pageStack InteractionActs while a spell is waiting to take effect: countering it, changing what it targets, or copying it. When someone casts a spell it waits on the stack, and every player gets priority, a chance to respond, before it happens. Counterspell, NegateOpen the Stack Interaction page