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Evra, Halcyon Witness

Evra, Halcyon Witness

Legendary Creature — Avatar

Evra wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Avatars.

  • Mana cost4 genericwhitewhite
  • White ()
  • Power / toughness4 / 4
  • RarityRare

Lifelink

4 generic: Exchange your life total with Evra's power.

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Archetypes
Themes

Cards That Fit Evra, Halcyon Witness

Picked for what they do in Evra's deck. When two cards do the same job, the one with the lower comes first. All of them fit Evra's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Evra, Halcyon Witness does6

The 6 Cards

Rulings for Evra, Halcyon Witness

explain how Evra works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Apr 2018

Any power-modifying effects, counters, Auras, or Equipment will apply after Evra's power is set to your former life total. For example, say Evra is enchanted with Dub (which makes it 6/6) and your life total is 7. After the exchange, Evra would be a 9/6 creature (its power became 7, which was then modified by Dub) and your life total would be 6.

Wizards of the Coast 27 Apr 2018

If Evra isn't on the battlefield when its activated ability resolves, the exchange can't happen and the ability will have no effect. However, if Evra is on the battlefield but has power 0 or less, the exchange happens and you'll lose the game.

Wizards of the Coast 27 Apr 2018

When its activated ability resolves, Evra's power will become your former life total and you will gain or lose an amount of life such that your life total equals Evra's former power. Other effects that interact with life gain or life loss will interact with this effect accordingly.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Evra, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageLife Total ManipulationChanges life totals in unusual ways: setting them to a number, swapping them, or stopping them from changing for a turn. It sidesteps the normal math of gaining and losing life. Teferi's Protection, Tree of PerditionOpen the Life Total Manipulation pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean