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- Ghalta the Immovable
Command zone
Ghalta the Immovable
Legendary Creature — Elder Dinosaur
Ghalta the Immovable wants a deck that hurts every player at once and outlasts the pain. It also works in a deck built around Dinosaurs or Elders.
- Mana cost
- White ()
- Power / toughness0 / 7
- RarityUncommon
This spell costs less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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- Archetypes
- Themes
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- Dinosaurs
- Elders
Cards That Fit Ghalta the Immovable
Picked for what they do in Ghalta the Immovable's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ghalta the Immovable's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Ghalta the Immovable does6
Rulings for Ghalta the Immovable
explain how Ghalta the Immovable works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Ghalta the Immovable's cost reduction ability can't reduce the total cost to cast the spell below {W}.
Ghalta the Immovable's last ability doesn't actually change any creature's power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power or toughness use the real values, even if they cause damage "equal to a creature's power" to be dealt.
Ghalta the Immovable's mana value doesn't change no matter what the greatest toughness of creatures you control is.
Once you announce you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to reduce the toughness of creatures you control.
Once you determine the cost to cast Ghalta the Immovable, you may activate mana abilities to pay that cost. If the greatest toughness of creatures you control changes while activating mana abilities, the cost to cast Ghalta remains what you previously determined.
The first step of casting a spell is to move it to the stack. If this causes the greatest toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine the cost reduction.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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