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Ghalta the Immovable

Ghalta the Immovable

Legendary Creature — Elder Dinosaur

Ghalta the Immovable wants a deck that hurts every player at once and outlasts the pain. It also works in a deck built around Dinosaurs or Elders.

  • Mana cost8 genericwhite
  • White ()
  • Power / toughness0 / 7
  • RarityUncommon

This spell costs X less to cast, where X is the greatest toughness among creatures you control.

Creatures you control can attack as though they didn't have defender.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

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Archetypes
Themes

Cards That Fit Ghalta the Immovable

Picked for what they do in Ghalta the Immovable's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ghalta the Immovable's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ghalta the Immovable does6

The 6 Cards

Rulings for Ghalta the Immovable

explain how Ghalta the Immovable works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 21 Aug 2026

Ghalta the Immovable's cost reduction ability can't reduce the total cost to cast the spell below {W}.

Wizards of the Coast 21 Aug 2026

Ghalta the Immovable's last ability doesn't actually change any creature's power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power or toughness use the real values, even if they cause damage "equal to a creature's power" to be dealt.

Wizards of the Coast 21 Aug 2026

Ghalta the Immovable's mana value doesn't change no matter what the greatest toughness of creatures you control is.

Wizards of the Coast 21 Aug 2026

Once you announce you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to reduce the toughness of creatures you control.

Wizards of the Coast 21 Aug 2026

Once you determine the cost to cast Ghalta the Immovable, you may activate mana abilities to pay that cost. If the greatest toughness of creatures you control changes while activating mana abilities, the cost to cast Ghalta remains what you previously determined.

Wizards of the Coast 21 Aug 2026

The first step of casting a spell is to move it to the stack. If this causes the greatest toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine the cost reduction.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ghalta the Immovable, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Group SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageToughness CombatLets creatures deal combat damage equal to their toughness instead of their power. It turns defensive creatures with big toughness into real attackers. Doran, the Siege Tower, Assault FormationOpen the Toughness Combat page