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Haru, Hidden Talent

Haru, Hidden Talent

Legendary Creature — Human Peasant Ally

Haru wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Allies, Citizens / Peasants or Humans.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness1 / 1
  • RarityUncommon

Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

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Archetypes

Cards That Fit Haru, Hidden Talent

Picked for what they do in Haru's deck. When two cards do the same job, the one with the lower comes first. All of them fit Haru's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Haru, Hidden Talent

explain how Haru works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

Wizards of the Coast 2 Oct 2025

Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

Wizards of the Coast 2 Oct 2025

If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

Wizards of the Coast 2 Oct 2025

If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

Wizards of the Coast 2 Oct 2025

The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.

Wizards of the Coast 2 Oct 2025

You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Haru, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageLand AnimationTurns your lands into creatures. That gives you extra attackers without spending extra cards, and a manland, a land that can become a creature, is safe as a land the rest of the time, though a board wipe can catch it while it is a creature. Nissa, Who Shakes the WorldOpen the Land Animation pageAlliesAllies range from Zendikar's adventurers to the heroes of Magic's Avatar: The Last Airbender cards. Many Zendikar Allies get a bonus whenever another Ally enters the battlefield under your control.Open the Allies page