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Helmut Zemo, Mastermind

Helmut Zemo, Mastermind

Legendary Creature — Human Noble Villain

Helmut Zemo wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Humans, Nobles or Villains.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityRare

Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.

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Archetypes
Themes

Cards That Fit Helmut Zemo, Mastermind

Picked for what they do in Helmut Zemo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Helmut Zemo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Helmut Zemo, Mastermind does6

The 6 Cards

Similar Commanders

Commanders that share the most with Helmut Zemo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page