Skip to content
  1. Commander Nexus
  2. Commanders
  3. Hyperion, Supreme Hero

Command zone

Hyperion, Supreme Hero

Hyperion, Supreme Hero

Legendary Creature — Eternal Hero

Hyperion wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Eternals or Heroes.

  • Mana cost4 genericwhitewhitewhite
  • White ()
  • Power / toughness7 / 7
  • RarityMythic

Flash

Flying

If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.

Build a deck with Hyperion Find it in the app

Archetypes
Themes

Cards That Fit Hyperion, Supreme Hero

Picked for what they do in Hyperion's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hyperion's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Hyperion, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageHeroesHeroes are creatures spread across every color, including the superheroes of Magic's Marvel cards.Open the Heroes page