Skip to content
  1. Commander Nexus
  2. Commanders
  3. Ib Halfheart, Goblin Tactician

Command zone

Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician

Legendary Creature — Goblin Advisor

Ib Halfheart wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Advisors or Goblins.

  • Mana cost3 genericred
  • Red ()
  • Power / toughness3 / 2
  • RarityRare

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

Build a deck with Ib Halfheart Find it in the app

Archetypes

Cards That Fit Ib Halfheart, Goblin Tactician

Picked for what they do in Ib Halfheart's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ib Halfheart's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Ib Halfheart, Goblin Tactician

explain how Ib Halfheart works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Sep 2006

If you don’t actually sacrifice the Goblin (because it was removed from the battlefield before the ability resolved, for example), no damage is dealt.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ib Halfheart, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageSelf-SacrificeSacrifices itself as part of its own ability, trading the permanent away for what it does. Evolving Wilds, Mind StoneOpen the Self-Sacrifice pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageGoblinsGoblins are almost all red: small, cheap and plentiful, and many make more Goblins or are sacrificed for a quick effect.Open the Goblins page