Skip to content
  1. Commander Nexus
  2. Commanders
  3. Iname, Life Aspect

Command zone

Iname, Life Aspect

Iname, Life Aspect

Legendary Creature — Spirit

Iname wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Spirits.

  • Mana cost4 genericgreengreen
  • Green ()
  • Power / toughness4 / 4
  • RarityRare

When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

Build a deck with Iname Find it in the app

Archetypes
Themes

Cards That Fit Iname, Life Aspect

Picked for what they do in Iname's deck. When two cards do the same job, the one with the lower comes first. All of them fit Iname's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Iname, Life Aspect

explain how Iname works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Dec 2004

The targets of Iname, Life Aspect's ability are chosen when the ability is put onto the stack, but you don't choose whether to exile Iname, Life Aspect until the ability resolves.

Wizards of the Coast 1 Dec 2004

You can exile the card even if you choose no targets.

Wizards of the Coast 1 Dec 2004

You may target Iname, Life Aspect. However, this doesn't do anything since the card will no longer be in your graveyard when the creature cards are returned to your hand.

Wizards of the Coast 18 Jun 2021

If Iname is your commander in a game of Commander, you may choose to put it in the command zone after it dies, but if you do, you won't be able to exile it. If you do exile it, you may put it into the command zone from exile after resolving its ability.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Iname, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageSpiritsSpirits are found in every color, most often white, blue and black; many fly, and many care about the graveyard.Open the Spirits pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page