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Kellan, Planar Trailblazer

Kellan, Planar Trailblazer

Legendary Creature — Human Faerie Scout

Kellan wants a deck that makes everyone swap their hand for a fresh one. It also works in a deck built around Faeries, Humans or Library Manipulation.

  • Mana costred
  • Red ()
  • Power / toughness2 / 1
  • RarityRare

1 genericred: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."

2 genericred: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

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Archetypes

Cards That Fit Kellan, Planar Trailblazer

Picked for what they do in Kellan's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kellan's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Humans plan6

The 6 Cards

Rulings for Kellan, Planar Trailblazer

explain how Kellan works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

Kellan's abilities overwrite its existing creature types. For example, once Kellan's first ability resolves, if he was a Scout when it resolved, Kellan will be a Human Faerie Detective. He won't have the Scout creature type.

Wizards of the Coast 8 Nov 2024

Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Kellan leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

Wizards of the Coast 8 Nov 2024

The effects from Kellan's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.

Wizards of the Coast 8 Nov 2024

You can activate Kellan's abilities regardless of what creature types he currently has. Each ability checks Kellan's creature types when it resolves. If Kellan doesn't have the appropriate creature type at that time, the ability will do nothing.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kellan, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.WheelsWheel decks make every player swap their whole hand for a fresh one, then profit from all that drawing. One way is making opponents lose life for each card they draw. The name comes from the card Wheel of Fortune.Open the Wheels pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw page