- Commander Nexus
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- Kellan, Planar Trailblazer
Command zone
Kellan, Planar Trailblazer
Legendary Creature — Human Faerie Scout
Kellan wants a deck that makes everyone swap their hand for a fresh one. It also works in a deck built around Faeries, Humans or Library Manipulation.
- Mana cost
- Red ()
- Power / toughness2 / 1
- RarityRare
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
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- Archetypes
- Themes
Cards That Fit Kellan, Planar Trailblazer
Picked for what they do in Kellan's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kellan's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Kellan, Planar Trailblazer
explain how Kellan works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Kellan's abilities overwrite its existing creature types. For example, once Kellan's first ability resolves, if he was a Scout when it resolved, Kellan will be a Human Faerie Detective. He won't have the Scout creature type.
Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Kellan leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
The effects from Kellan's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
You can activate Kellan's abilities regardless of what creature types he currently has. Each ability checks Kellan's creature types when it resolves. If Kellan doesn't have the appropriate creature type at that time, the ability will do nothing.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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