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Kitsune, Dragon's Daughter

Kitsune, Dragon's Daughter

Legendary Creature — Fox Warlock Avatar

Kitsune wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Avatars, Foxes or Warlocks.

  • Mana cost4 genericblueblue
  • Blue ()
  • Power / toughness6 / 6
  • RarityRare

Vigilance

Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.

Build a deck with Kitsune Find it in the app

Archetypes

Cards That Fit Kitsune, Dragon's Daughter

Picked for what they do in Kitsune's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kitsune's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kitsune, Dragon's Daughter does6

The 6 Cards

Rulings for Kitsune, Dragon's Daughter

explain how Kitsune works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

Wizards of the Coast 27 Jan 2026

If one of the targets is an illegal target when Kitsune's last ability resolves, the exchange won't happen.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kitsune, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageControl ExchangeSwaps control of cards on the battlefield between players: you give an opponent something of yours and take something of theirs. Gilded Drake trades itself for an opponent's creature, and Mindslaver even lets you control another player's whole turn.Open the Control Exchange pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft page