- Commander Nexus
- Commanders
- Kona, Rescue Beastie
Command zone
Kona, Rescue Beastie
Legendary Creature — Beast Survivor
Kona wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Beasts or Survivors.
- Mana cost
- Green ()
- Power / toughness4 / 3
- RarityRare
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
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- Archetypes
- Themes
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- Beasts
- Survivors
Cards That Fit Kona, Rescue Beastie
Picked for what they do in Kona's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kona's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Kona, Rescue Beastie does6
Rulings for Kona, Rescue Beastie
explain how Kona works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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