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Kopala, Warden of Waves

Kopala, Warden of Waves

Legendary Creature — Merfolk Wizard

Kopala wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Merfolk or Wizards.

  • Mana cost1 genericblueblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityRare

Spells your opponents cast that target a Merfolk you control cost 2 generic more to cast.

Abilities your opponents activate that target a Merfolk you control cost 2 generic more to activate.

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Archetypes

Cards That Fit Kopala, Warden of Waves

Picked for what they do in Kopala's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kopala's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kopala, Warden of Waves

explain how Kopala works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 29 Sep 2017

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Wizards of the Coast 29 Sep 2017

Kopala's abilities won't affect triggered abilities (starting with "when," "whenever," or "at") that target a Merfolk you control.

Wizards of the Coast 29 Sep 2017

Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.

Wizards of the Coast 29 Sep 2017

To determine the total cost of an opponent's spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kopala, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageMerfolkMerfolk are mostly blue creatures, and some make every other Merfolk you control bigger.Open the Merfolk page