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Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

Legendary Creature — Human Soldier

Kynaios and Tiro of Meletis wants a deck that helps every player at the table, itself included. It leads the ready-made Stalwart Unity deck (2016).

  • Mana costredgreenwhiteblue
  • White, Blue, Red, Green ()
  • Power / toughness2 / 8
  • RarityMythic

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

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Cards That Fit Kynaios and Tiro of Meletis

Picked for what they do in Kynaios and Tiro of Meletis's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kynaios and Tiro of Meletis's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Kynaios and Tiro of Meletis does6

The 6 Cards

Decks Led by Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Kynaios and Tiro of Meletis

explain how Kynaios and Tiro of Meletis works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2016

If the card you draw is a land card, you may choose it to put onto the battlefield.

Wizards of the Coast 8 Nov 2016

Starting with you and proceeding in turn order, each player chooses a land card from their hand or chooses not to choose one, but doesn’t reveal any chosen lands yet. Once all players have made this choice, all chosen lands are revealed and enter the battlefield simultaneously.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kynaios and Tiro of Meletis, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURGPlayers write colors as letters: W for white, U for blue, R for red, G for green. Blue is U because B was already taken by black.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page