- Commander Nexus
- Commanders
- Lathiel, the Bounteous Dawn
Command zone
Lathiel, the Bounteous Dawn
Legendary Creature — Unicorn
Lathiel wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Unicorns.
- Mana cost
- White, Green ()
- Power / toughness2 / 2
- RarityRare
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Cards That Fit Lathiel, the Bounteous Dawn
Picked for what they do in Lathiel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lathiel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Lathiel, the Bounteous Dawn does6
Rulings for Lathiel, the Bounteous Dawn
explain how Lathiel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
As each end step begins, if you haven't gained life that turn, Lathiel's triggered ability won't trigger at all. If it does trigger, you choose the targets and how the +1/+1 counters will be distributed as you put the ability on the stack. Each target must receive at least one +1/+1 counter.
Gaining more life in response to the triggered ability won't change how many counters will be distributed, nor will it change the distribution.
If some, but not all, of the creatures are illegal targets as the triggered ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost. If all of the creatures are illegal targets, the ability won't resolve.
The triggered ability will consider the total amount of life you've gained that turn, not how your life total has changed. For example, if you start the turn at 10 life, then gain 5 life, and then lose 7 life, you'll distribute five +1/+1 counters, even though your life total is now lower than it was at the beginning of the turn.
You may choose no targets if you want. In that case, no +1/+1 counters are put on any creature.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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