Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mabel, Heir to Cragflame

Command zone

Mabel, Heir to Cragflame

Mabel, Heir to Cragflame

Legendary Creature — Mouse Soldier

Mabel wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Equipment / Hammer Time, Legends Matter or Mice.

  • Mana cost1 genericredwhite
  • White, Red ()
  • Power / toughness3 / 3
  • RarityRare

Other Mice you control get +1/+1.

When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip 2 generic.

Build a deck with Mabel Find it in the app

Archetypes

Cards That Fit Mabel, Heir to Cragflame

Picked for what they do in Mabel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mabel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Mabel, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageEquipment / Hammer TimeEquipment, plus cards that attach it for free. That lets even Equipment with a huge equip cost, like Colossus Hammer, go to work right away.Open the Equipment / Hammer Time pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page