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Mai, Jaded Edge

Mai, Jaded Edge

Legendary Creature — Human Noble

Mai wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Humans or Nobles.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness1 / 3
  • RarityUncommon

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Exhaust — 3 generic: Put a double strike counter on Mai. (Activate each exhaust ability only once.)

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Archetypes
Themes

Cards That Fit Mai, Jaded Edge

Picked for what they do in Mai's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mai's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mai, Jaded Edge does6

The 6 Cards

Rulings for Mai, Jaded Edge

explain how Mai works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

Exhaust abilities can be activated any time you could normally activate an ability.

Wizards of the Coast 2 Oct 2025

If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

Wizards of the Coast 2 Oct 2025

If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mai, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page