Skip to content
  1. Commander Nexus
  2. Commanders
  3. Ms. Marvel, Kamala Khan

Command zone

Ms. Marvel, Kamala Khan

Ms. Marvel, Kamala Khan

Legendary Creature — Mutant Inhuman Hero

Ms. Marvel wants a deck that helps every player at the table, itself included. It also works in a deck built around Heroes, Inhumans or Mutants.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness1 / 4
  • RarityRare

Reach, vigilance

You have no maximum hand size.

Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."

Build a deck with Ms. Marvel Find it in the app

Archetypes
Themes

Cards That Fit Ms. Marvel, Kamala Khan

Picked for what they do in Ms. Marvel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ms. Marvel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ms. Marvel, Kamala Khan does6

The 6 Cards

Similar Commanders

Commanders that share the most with Ms. Marvel, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageHand Size ModifierChanges the maximum hand size, usually removing your own limit so you can keep everything you draw, sometimes lowering an opponent's. Without one, you discard down to seven during your end step. Reliquary Tower, Thought VesselOpen the Hand Size Modifier pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page