- Commander Nexus
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- Obeka, Brute Chronologist
Command zone
Obeka, Brute Chronologist
Legendary Creature — Ogre Wizard
Obeka wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Ogres / Orcs or Wizards.
- Mana cost
- Blue, Black, Red ()
- Power / toughness3 / 4
- RarityRare
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Cards That Fit Obeka, Brute Chronologist
Picked for what they do in Obeka's deck. When two cards do the same job, the one with the lower comes first. All of them fit Obeka's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Obeka, Brute Chronologist does6
Rulings for Obeka, Brute Chronologist
explain how Obeka works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
If the turn ends before the end step, any "At the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step has been skipped. Those abilities will trigger next turn at the beginning of the end step.
If the turn ends during the end step after "At the beginning of the next end step" abilities have triggered but before they've resolved, those abilities won't trigger again next turn.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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