Skip to content
  1. Commander Nexus
  2. Commanders
  3. Obyra, Dreaming Duelist

Command zone

Obyra, Dreaming Duelist

Obyra, Dreaming Duelist

Legendary Creature — Faerie Warrior

Obyra wants a deck that sacrifices its own creatures to drain opponents' life. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana costblueblack
  • Blue, Black ()
  • Power / toughness2 / 2
  • RarityUncommon

Flash

Flying

Whenever another Faerie you control enters, each opponent loses 1 life.

Build a deck with Obyra Find it in the app

Cards That Fit Obyra, Dreaming Duelist

Picked for what they do in Obyra's deck. When two cards do the same job, the one with the lower comes first. All of them fit Obyra's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Obyra, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageFaeriesFaeries are mostly blue and black, nearly all fly, and many have flash, so you can cast them during an opponent's turn.Open the Faeries page