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Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Legendary Creature — Giant Soldier

Oloro wants a deck that gains life over and over and gets rewarded for it. It leads the ready-made Eternal Bargain deck (2013).

  • Mana cost3 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness4 / 5
  • RarityMythic

At the beginning of your upkeep, you gain 2 life.

Whenever you gain life, you may pay 1 generic. If you do, draw a card and each opponent loses 1 life.

At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.

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Archetypes

Cards That Fit Oloro, Ageless Ascetic

Picked for what they do in Oloro's deck. When two cards do the same job, the one with the lower comes first. All of them fit Oloro's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Oloro, Ageless Ascetic

Oloro leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Oloro, Ageless Ascetic

explain how Oloro works in tricky situations. They come from Wizards of the Coast, the company that makes Magic, and from Scryfall, the card database Magic players use.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Oct 2013

If Oloro is your commander, its last ability will trigger at the beginning of the upkeep step on your first turn.

Wizards of the Coast 17 Oct 2013

If two creatures you control with lifelink deal combat damage at the same time, Oloro's ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

Wizards of the Coast 17 Oct 2013

In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it causes your team's life total to increase.

Wizards of the Coast 17 Oct 2013

In some unusual cases, you can gain life even though your life total actually decreases. For example, if you are being attacked by two 3/3 creatures and you block one with a 2/2 creature with lifelink, your life total will decrease by 1 even though you've gained 2 life. Oloro's second ability would trigger.

Wizards of the Coast 17 Oct 2013

Oloro's first ability works only if Oloro is on the battlefield.

Wizards of the Coast 17 Oct 2013

Oloro's second ability triggers just once for each life-gaining event, no matter how much life is gained.

Wizards of the Coast 17 Oct 2013

You decide whether to pay {1} as the second ability resolves. If you do, you'll draw a card and each opponent will lose 1 life.

Scryfall note 19 Jan 2015

Oloro, Ageless Ascetic is banned as a commander in Duel Commander format, but it may be part of your deck.

8 rulings, 7 written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Oloro, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain PayoffTurns life gain into an actual effect: draining opponents, drawing cards, or growing creatures each time you gain life. Without one of these, gaining life mostly just delays things. Vito, Thorn of the Dusk Rose, Sanguine BondOpen the Lifegain Payoff pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page