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Patron of the Orochi

Patron of the Orochi

Legendary Creature — Spirit

Patron of the Orochi wants a deck that wins on the spot by putting a few key cards together. It also works in a deck built around Spirits or Tap / Untap Loops.

  • Mana cost6 genericgreengreen
  • Green ()
  • Power / toughness7 / 7
  • RarityRare

Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)

tap: Untap all Forests and all green creatures. Activate only once each turn.

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Cards That Fit Patron of the Orochi

Picked for what they do in Patron of the Orochi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Patron of the Orochi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Patron of the Orochi

explain how Patron of the Orochi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Feb 2005

Patron of the Orochi’s ability untaps nonbasic lands that are also Forests (such as some of the Revised dual lands) and multicolored creatures that are also green.

Wizards of the Coast 1 Feb 2005

The Patron’s ability can be activated only once per turn, even if control of Patron of the Orochi changes.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Patron of the Orochi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.ComboCombo decks hunt for a few specific cards that win the game on the spot once they are all together. Many repeat an action over and over without end, which players call an infinite combo; the rest of the deck searches for the pieces and protects them.Open the Combo pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper page