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Rankle and Torbran

Rankle and Torbran

Legendary Creature — Faerie Dwarf

Rankle and Torbran wants a deck that deals damage straight to its opponents. It also suits a deck that gives up its own cards on purpose to get something back.

  • Mana cost1 genericblackblackredred
  • Black, Red ()
  • Power / toughness3 / 4
  • RarityRare

Flying, first strike, haste

Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —

• Each player creates a Treasure token.

• Each player sacrifices a creature of their choice.

• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.

Build a deck with Rankle and Torbran Find it in the app

Cards That Fit Rankle and Torbran

Picked for what they do in Rankle and Torbran's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rankle and Torbran's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Rankle and Torbran

explain how Rankle and Torbran works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Apr 2023

If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Rankle and Torbran’s effect no longer applies.

Wizards of the Coast 14 Apr 2023

The additional 2 damage is dealt by the same source as the original source of damage. The damage isn’t dealt by Rankle and Torbran unless Rankle and Torbran is the original source of damage.

Wizards of the Coast 14 Apr 2023

To resolve the second mode, starting with you (or, in unusual cases, the player whose turn it is if not you) and proceeding in turn order, each player chooses a creature they control to sacrifice. Then those creatures are sacrificed at the same time.

Wizards of the Coast 14 Apr 2023

You may choose none of the modes, some of them, or all of them. Any modes chosen will happen in order.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Rankle and Torbran, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage BonusAdds a flat amount to damage that is already being dealt: one or two more, every time a source you control deals it. Unlike a doubler it does not scale with the size of the hit, so it is at its best across many small instances of damage. Torbran, Thane of Red Fell, Sulfuric VaporsOpen the Damage Bonus pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageForced SacrificeMakes opponents sacrifice their own permanents. Because they choose what to lose, it gets around protection and hexproof that ordinary removal cannot touch. Braids, Arisen Nightmare, Living DeathOpen the Forced Sacrifice pageTreasureCreates or cares about Treasure tokens: small artifacts you can sacrifice for one mana of any color. Saving them up lets you cast something big early, or feed anything that likes sacrificing artifacts.Open the Treasure pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageGroup HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug page