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Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard

Riku of Many Paths wants a deck that makes everyone swap their hand for a fresh one. It also works in a deck built around Humans, Library Manipulation or Wizards.

  • Mana costgreenbluered
  • Blue, Red, Green ()
  • Power / toughness3 / 3
  • RarityRare

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

Build a deck with Riku of Many Paths Find it in the app

Archetypes

Cards That Fit Riku of Many Paths

Picked for what they do in Riku of Many Paths's deck. When two cards do the same job, the one with the lower comes first. All of them fit Riku of Many Paths's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Riku of Many Paths

explain how Riku of Many Paths works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

A spell is modal if it has two or more options in a bulleted list and instructions for a player to choose a number of those options, such as "Choose one" or "Choose one or more." Each of those options is a mode. Spells with spree are modal spells.

Wizards of the Coast 12 Apr 2024

Modal spells printed prior to the Khans of Tarkir™ release didn't use bulleted lists for the modes; these cards have received errata in the Oracle card reference.

Wizards of the Coast 12 Apr 2024

The X in Riku's ability is the number of times you chose a mode for the modal spell you cast, not the number of distinct modes you chose. For example, if you cast a modal spell that allows you to choose the same mode more than once and you choose the same mode three times, X is three and you may choose up to all modes of Riku's ability.

Wizards of the Coast 12 Apr 2024

You can't choose the same mode of Riku's triggered ability more than once each time it triggers.

Wizards of the Coast 12 Apr 2024

You pay all costs and follow all normal timing rules for cards played from exile with Riku's triggered ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Riku of Many Paths, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURGPlayers write colors as letters: U for blue, R for red, G for green. Blue is U because B was already taken by black.WheelsWheel decks make every player swap their whole hand for a fresh one, then profit from all that drawing. One way is making opponents lose life for each card they draw. The name comes from the card Wheel of Fortune.Open the Wheels pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw page