- Commander Nexus
- Commanders
- Sevinne, the Chronoclasm
Command zone
Sevinne, the Chronoclasm
Legendary Creature — Human Wizard
Sevinne wants a deck that casts lots of instant and sorcery spells. It leads the ready-made Mystic Intellect deck (2019).
- Mana cost
- White, Blue, Red ()
- Power / toughness2 / 2
- RarityMythic
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
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- Archetypes
- Themes
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- Humans
- Wizards
Cards That Fit Sevinne, the Chronoclasm
Picked for what they do in Sevinne's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sevinne's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Decks Led by Sevinne, the Chronoclasm
Sevinne leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Mystic IntellectOfficial precon
All 100 Cards
Commander · 1
Creatures · 19
- 1×Backdraft Hellkite
- 1×Burnished Hart
- 1×Clever Impersonator
- 1×Cliffside Rescuer
- 1×Crackling Drake
- 1×Dockside Extortionist
- 1×Elsha of the Infinite
- 1×Gerrard, Weatherlight Hero
- 1×Guttersnipe
- 1×Pramikon, Sky Rampart
- 1×Pristine Angel
- 1×Pristine Skywise
- 1×River Kelpie
- 1×Scaretiller
- 1×Sun Titan
- 1×Talrand, Sky Summoner
- 1×Thalia's Geistcaller
- 1×Wall of Stolen Identity
- 1×Zetalpa, Primal Dawn
Planeswalkers · 1
Instants · 15
Sorceries · 13
Artifacts · 7
Enchantments · 4
Lands · 40
- 1×Ash Barrens
- 1×Azorius Chancery
- 1×Boros Garrison
- 1×Boros Guildgate
- 1×Command Tower
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Highland Lake
- 8×Island
- 1×Izzet Boilerworks
- 1×Izzet Guildgate
- 4×Mountain
- 1×Myriad Landscape
- 1×Mystic Monastery
- 9×Plains
- 1×Prairie Stream
- 1×Stone Quarry
- 1×Swiftwater Cliffs
- 1×Temple of the False God
- 1×Terramorphic Expanse
- 1×Tranquil Cove
- 1×Wind-Scarred Crag
Rulings for Sevinne, the Chronoclasm
explain how Sevinne works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A copy is created even if the spell that caused Sevinne's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can't trigger that turn.
Sevinne's ability will copy any instant or sorcery spell, not just one with targets.
The copy that Sevinne's ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. Any of that spell's effects that apply only if it was cast from a graveyard won't apply.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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