- Commander Nexus
- Commanders
- Silverquill, the Disputant
Command zone
Silverquill, the Disputant
Legendary Creature — Elder Dragon
Silverquill wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Dragons or Elders.
- Mana cost
- White, Black ()
- Power / toughness4 / 4
- RarityMythic
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
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- Archetypes
- Themes
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- Dragons
- Elders
- Tags
Cards That Fit Silverquill, the Disputant
Picked for what they do in Silverquill's deck. When two cards do the same job, the one with the lower comes first. All of them fit Silverquill's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Silverquill, the Disputant does6
Rulings for Silverquill, the Disputant
explain how Silverquill works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Casualty N means "As an additional cost to cast this spell, you may sacrifice a creature with power N or greater." and "When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy."
If you pay the casualty cost of a spell, the copy will resolve before the original spell.
The copy of the spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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