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Songbird, Sonic Screamer

Songbird, Sonic Screamer

Legendary Creature — Human Villain

Songbird wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Humans or Villains.

  • Mana cost1 genericblack
  • Black ()
  • Power / toughness2 / 1
  • RarityCommon

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)

Build a deck with Songbird Find it in the app

Archetypes
Themes

Cards That Fit Songbird, Sonic Screamer

Picked for what they do in Songbird's deck. When two cards do the same job, the one with the lower comes first. All of them fit Songbird's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Songbird, Sonic Screamer does6

The 6 Cards

Similar Commanders

Commanders that share the most with Songbird, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page