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Szadek, Lord of Secrets

Szadek, Lord of Secrets

Legendary Creature — Vampire

Szadek wants a deck that wins by emptying its opponents' decks. It also works in a deck built around Vampires.

  • Mana cost3 genericblueblueblackblack
  • Blue, Black ()
  • Power / toughness5 / 5
  • RarityRare

Flying

If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

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Cards That Fit Szadek, Lord of Secrets

Picked for what they do in Szadek's deck. When two cards do the same job, the one with the lower comes first. All of them fit Szadek's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Szadek, Lord of Secrets does6

The 6 Cards

Rulings for Szadek, Lord of Secrets

explain how Szadek works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2005

If another effect would prevent Szadek's combat damage from being dealt to the defending player or replace it with something else, that player chooses which effect applies first. For example, the player can choose to first have Mending Hands prevent 4 of the damage and then apply Szadek's ability so that it gets only one counter.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Szadek, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.MillMill decks win by emptying opponents' libraries, the decks they draw from: a player who has to draw from an empty library loses the game. Milling means putting cards from the top of a library straight into the graveyard.Open the Mill pageMillPuts cards from the top of a player's library, the deck they draw from, straight into their graveyard. Aimed at opponents it can win the game, because a player who has to draw from an empty library loses.Open the Mill pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page